The course “design patterns in swift” is a comprehensive training of the specific design patterns in the swift medium, especially from a practical perspective. This covers important scopes as - the latest version of the Swift programming language, - the use of modern developer tools, - discussions around pattern variations and alternative approaches, as well as, - the use of modern programming language approaches which include dependency injection, reactive programming and lots more. More than this, the course will provide an overview of the Gang of four (GoF) design patterns alongside the modern-day variation, adjustments and conversations around the intrinsic use of patterns in the language.
After completing this course, you would have added enough skills and expertise to be able to; - Recognize as well as apply design patterns - Comprehend the applicability and usability of design patterns - Implement learn pattern in coding activities, as well as - Blend and refactor existing designs to use design patterns - You will also be able to know and use in clarity what design patterns covered in this course
Specifically, this tutorial will cover all the GoF design patterns. These include; - Creational design patterns used by builders and factories for prototype and singleton - Solid Design Principles which include open-closed principle, single responsibility principle, substitution principle, interface segregation principle as well as dependency inversion principle - Behavioral Design Patterns which include command, interpreter, iterator, observer, chains of responsibility and lots more. - Structural design Pattern for Adapter Bridge, Composite, Decorator, Flyweight and Proxy
This course is meant for beginner Swift developer or advanced learner who is interested in the practicability of learning these design patterns rather than the textbook examples of designs. Students would be learning the different variation and tricks that can be applied in the implementation of design pattern in a completely modern way. That said, students must have a good grasp of Swift, be able to show strong familiarity with Swift features as well as possess a good understanding of object-oriented design principles. Overall, the course is open to both beginners and experiences developers as well as anyone who is interested in design patterns.
To assist learner with easy comprehension of this course, it has been presented in a way to include series of live demonstrations. These demonstrations are available as single-file for easy download. Learners can download the files attached to each lesson and run on any Ide of their choice. However, the course doesn’t use UML class diagram as all demos are live coding. Instead, visual studio codes are used for the demos.
The course is exactly suited for beginners. However, advanced leaners can join to experience the practicability of learning design patterns with swift. Learners need not to worry about previous experience as the course is presented in a highly comprehensive style including several materials which makes it easy to learn on your own.
Tracy: As a newbie swift developer, I have always known of the need to learn the practicability of design patterns. This course meets me at the very point of my need. My highest point of the lesson material is with the heterogeneity of study apparatuses (video, texts and diagrams) which was vital in teaching me the implementation of design patterns. All of these make learning simple and easier for me. Highly recommended!
Now that you have been briefed about the course including its eligibility criteria, presentation styles and learning outcome, the onus is on you to take a very swift action and sign up to begin. No one misses a 21st century chance to upskill.